Patch it Up

How to Assemble Your Very Own Iron On Patch

Here is a project you can do to make a custom embroidery patch. First off, please keep in mind that this is just one of many ways you can make a patch. I tried a bunch of them. Here is one method that I found that this method works best for most of the domestic embroidery machines out there, along with a lot of the applique designs readily available.

Supplies Needed:
–  Wool Felt (I tried eco felt, and it just wasn’t the same)
–  Embroidery Thread
–  Heat N Bond Ultra Hold Adhesive in sheet form (it’s in the red pack)
–  Adhesive tearaway stabilizer like Inspira® Stick-On Tear-Away (I used Sulky Sticky Self-Adhesive Tear-Away Stabilizer)
–  Dritz Fray Check Liquid Seam Sealant
–  Sharp Scissors
–  An Iron
– An embroidery file of your choice. Though I found applique designs work best.

To make these I used my Husqvarna Viking® Designer Topaz™ 50 and a 120x120mm hoop.

First step is to prep the hoop. I like to use Sulky’s Sticky tear away stabilizer when using thicker fabrics or fabrics that crease easily, because the actual item being embroidered only goes inside the hoop, not in between.

When using sticky stabilizer I always hoop it like above, with the paper side facing up. I don’t take the paper off until after it is perfectly in there.

Once I’m happy with the hooping, I take something kind of sharp and score and area inside the hoop. I’m never precise when doing this, I just make sure it’s close enough to the edge and large than the embroidery design.

Then I very carefully peel away the paper only in the scored area. As you can see above, it leaves me with a sticky spot just in the middle.

I then head over to my machine and load my design.

For today’s tutorial I will be showing two of the included files. The first one shown above is an illustration I did of my other sewing machine, which is also a Husqvarna Viking. I really wanted to have a patch showing off my love for sewing machines, so of course this was the first one I made.

As you can see, I centered the design in the hoop and once I was happy with everything I pressed “GO”

The first thing most applique designs will do is stitch a perimeter on whatever the back piece is. In my case it was the stabilizer. What this does is show you the exact placement  for your additional fabric in the hoop. For this technique, I just needed to know a basic idea of where to put my fabric, not an exact.

I cut out a piece of felt an inch or so large than the stitched out area and just stuck it right in place. That’s the beauty of the Sticky stabilizer.

Once the felt was attached, the second step in the design is to secure the fabric down. This eliminates any movement later on.

From here the machine will do most of the work. Every so often it will ask for a new color and then continue on. I’m always very fascinated by this and just stare at it while it goes.

Here is what the finished piece looks like in the hoop!

After the design is done, just remove the hoop and tear away the design from the stabilizer. Don’t trim the edges yet.

I like to take my design over to the ironing board and give it a nice press. I usually use the cotton setting for this.

Now is when these little embroideries start turning in to patches. The first step is to cut a piece of the Heat N Bond Ultra Hold out slightly smaller than the piece of felt you are working with. By going smaller, you are less lightly to gunk up your iron or board.

Place the patch, design down and back facing up on the ironing board and then place the Ultra Hold shiny side down and paper side up on top of the felt. Using a dry iron, firmly iron the adhesive to the back of the patch. After a lot of trial and error I found that one minute on, two minutes off, and then about 30 seconds on created the perfect amount of hold for this purpose.

Place the patch aside to cool down. If you work with it hot or warm, the adhesive gets very messy.

Once the patch is cool, open up your fray check and start applying it around all of the outside edges. This stuff smells pretty bad, so i suggest doing this step in an open area, next to a window or fan. Let it dry for a few minutes and then go back for a second round.

Don’t out the bottle away though, we aren’t quite done with it.

Once the second round of fray check dries, you can peel off the paper backing from the adhesive and then carefully cut around the edge of the patch. Keep an eye on the little applique threads on the edge. If they start to unravel that means you missed a spot with the fray check. You can easily save those loose pieces with a little more of the solution.

As you can see above I was able to cut very very close to the felt, pretty much to the point where it disappears completely. I believe this is all because of the marriage between that ultra Hold and the Fray Check!

From here you can do whatever you like with your brand new patches! The Ultra Hold allows you to just iron them on objects as if they were store bought patches. You can also hand or machine sew them on. I sometimes do both. Especially if I put them on my kid’s bag.

If you have any questions or comments or want to give us some feedback you can use our contact form on the following link HERE.

Trigun

Trigun (Japanese: トライガン Hepburn: Toraigan) is a Japanese manga series written and illustrated by Yasuhiro Nightow. The manga was serialized in Tokuma Shoten‘s Shōnen Captain in 1995 with three collected volumes when the magazine was discontinued in 1997. The series continued in Shōnen Gahosha‘s Young King Ours magazine, under the title Trigun Maximum (トライガンマキシマム Toraigan Makishimamu), where it remained until finishing in 2008.

Both manga were adapted into an anime television series in 1998. Madhouse animated the TV series which aired on TV Tokyo from April 1, 1998 to September 30, 1998, totaling 26 episodes. An animated feature film called Trigun: Badlands Rumble was released in April 2010.[3]

Gravity Rush

Gravity Rush, known in Japan as Gravity Daze,[b] is an action-adventure video game developed by SCE Japan Studio‘s Team Gravity division and published worldwide in 2012 by Sony Computer Entertainment for the PlayStation Vita. Gravity Rush Remastered, a high definition remaster developed by Bluepoint Games for the PlayStation 4 was released in 2015 in Japan and 2016 in the West. In Gravity Rush, players control Kat, an amnesiac with the power to manipulate how gravity affects her, and uses her powers to help the people of Hekseville against the mysterious Nevi, ultimately helping its people against human threats and uncovering the mystery behind her past. Gameplay has Kat exploring the open world of Hekseville, completing missions for townsfolk and defeating Nevi. Navigation and combat heavily involve Kat’s gravity-altering abilities.

Beginning development for PlayStation 3 in 2008 under the title Gravité before moving to the Vita, Gravity Rush was conceived by director Keiichiro Toyama prior to his work on Silent Hill and the Siren series. The team overcame technical challenges due to the gameplay and chosen hardware. The world, story and artistic style drew from Japanese and Western comics including the work of French artist Jean Giraud. The music was composed by Kohei Tanaka, who worked on the project from an early stage. Upon release, the game received mixed to positive reviews; praise went to the art style and Kat’s portrayal, but aspects of gameplay and control issues were criticized. The game went on to sell 200,000 copies worldwide. The remaster also released to positive reviews, focusing on its successful upgrade. A sequel, Gravity Rush 2, was released in 2017.

Nier Automata

Nier: Automata[a] is an action role-playing hack and slash video game developed by PlatinumGames and published by Square Enix. The game was released for the PlayStation 4 and Microsoft Windows in early 2017, with an Xbox One port later in June 2018. Nier: Automata is a sequel to the 2010 video game NieR, a spin-off sequel of the Drakengard series. Set in the midst of a proxy war between machines created by otherworldly invaders and the remnants of humanity, the story follows the battles of a combat android, her companion, and a fugitive prototype. Gameplay combines role-playing elements with action-based combat and mixed genre gameplay similar to that of Nier.

Production began in 2014, with series creator Yoko Taro, producer Yosuke Saito, and lead composer Keiichi Okabe returning to their respective roles, as well as Square Enix artist Akihiko Yoshida in charge of character design. The story is based around themes similar to Yoko’s earlier works, such as people’s impulse to kill and nihilism, while also incorporating issues such as confronting prejudice and escaping difficult situations. The goal was to make a Nier game true to the spirit of the original, while simultaneously crafting a better combat system. As a project entirely new to the developers, the staff at PlatinumGames faced multiple challenges when developing its gameplay and open world environment.

Nier: Automata was met with critical acclaim, with critics praising the game’s narrative, characterization, thematic depth, music design, combat system, and mixture of different gameplay genres. Minor criticism was leveled at some of the game’s visual and technical problems. By May 2019, the game had sold over four million copies worldwide.

Ghost In The Shell

Ghost in the Shell, known in Japan as Mobile Armored Riot Police (Japanese: 攻殻機動隊 Hepburn: Kōkaku Kidōtai) is a Japanese cyberpunk science fiction media franchise originally published as a seinen manga series of the same name written and illustrated by Masamune Shirow. The manga, first serialized in 1989 under the subtitle of The Ghost in the Shell, and later published as its own tankōbon volumes by Kodansha, told the story of the fictional counter-cyberterrorist organization Public Security Section 9, led by protagonist Major Motoko Kusanagi, in the mid-21st century of Japan.

Animation studio Production I.G has produced several different anime adaptations of Ghost in the Shell, starting with the 1995 film of the same name, telling the story of Section 9’s investigation of the Puppet Master. The television series Ghost in the Shell: Stand Alone Complex followed in 2002, telling an alternate story from the manga and first film, featuring Section 9’s investigations of government corruption in the Laughing Man and Individual Eleven incidents. A sequel to the 1995 film, Ghost in the Shell 2: Innocence, was released in 2004. In 2006, the film Ghost in the Shell: Stand Alone Complex – Solid State Society retook the story of the television series. 2013 saw the start of the Ghost in the Shell: Arise original video animation (OVA) series, consisting of four parts through mid-2014. The series was recompiled in early 2015 as a television series titled Ghost in the Shell: Arise – Alternative Architecture, airing with an additional two episodes (one part).[1] An animated feature film produced by most of the Arise staff, titled Ghost in the Shell: The New Movie, was released on June 20, 2015. A live-action American film, a re-telling of the narrative of the original 1995 film, was released on March 31, 2017.

FLCL

FLCL (Japanese: フリクリ Hepburn: Furi Kuri, pronounced in English as Fooly Cooly) is an original video animation (OVA) anime series written by Yōji Enokido, directed by Kazuya Tsurumaki, and produced by the FLCL Production Committee, which consisted of Gainax, Production I.G, and King Records. FLCL is a story following Naota Nandaba, a twelve-year-old boy whose suburban life is disturbed by the arrival of the alien woman Haruko Haruhara.

The six-episode series was released in Japan from April 2000 to March 2001 alongside a manga and novel. It originally aired in the United States on Adult Swim in August 2003, where it managed to gain a significant cult following and was widely acclaimed, despite its short length. It aired in the U.S. again in the next years and later also on the network’s Toonami block from October 2013 to January 2014, and then again in April 2018. The series is also available via iTunes, Adult Swim.com and Funimation’s website.

In 2016, two new seasons totaling 12 episodes were announced as a co-production between Production I.G, Toho, and Adult Swim. The second season, FLCL Progressive, premiered on June 2, 2018 on Adult Swim’s Toonami block, while the third and final season, FLCL Alternative, premiered on September 8, 2018. In Japan, Alternative and Progressive had theatrical screenings with Alternative opening on September 7, 2018 and Progressive opening on September 28, 2018. The first episode of FLCL Alternative unexpectedly premiered on April Fool’s Day 2018 at midnight on Toonami in Japanese with English subtitles.

What is anime

Anime (US: /ˈænəˌmeɪ/, UK: /ˈænɪˌmeɪ/)[1] (Japanese: アニメ Hepburn: anime, [aɲime] (listen), plural: anime )[a] is hand-drawn style and computer animation originating from or associated with Japan.

The word anime is the Japanese term for animation, which means all forms of animated media.[2] Outside Japan, anime refers specifically to animation from Japan or as a Japanese-disseminated animation style often characterized by colorful graphics, vibrant characters and fantastical themes.[3][4] The culturally abstract approach to the word’s meaning may open up the possibility of anime produced in countries other than Japan.[5][6][7] For simplicity, many Westerners strictly view anime as a Japanese animation product.[4] Some scholars suggest a defining anime style as specifically or quintessentially Japanese may be related to a new form of Orientalism.[8]

What is Chibi (slang)

Chibi (ちび or チビ) is a Japanese slang word describing something short (a thing, an animal or a person). The word chibi comes from the verb 禿びる (chibiru), which means ‘to wear out and become shorter’ (the tip of something).[citation needed] The term is widely used in Japan to describe a specific style of caricature where characters are drawn in an exaggerated way. Typically these characters are small and chubby, with stubby limbs and oversized heads to make them resemble children. This style of artwork, also known as super deformed (shorthanded as SD), has since found its way into anime and mangafandom through its usage in manga works. Chibi can be translated as ‘little’ (e.g. Chibi Maruko-chan, which means Little Miss Maruko), but it is not used the same way as chiisana [小さな] and chiisai [小さい] (‘tiny’, ‘small’, ‘little’ in Japanese), but rather ‘cute’.